big
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@@ -33,6 +33,7 @@ func run_all() -> void:
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var tests := [
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"test_states_register_and_initialize",
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"test_do_jump_sets_velocity_and_counters",
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"test_double_jump_emits_jet_event",
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"test_wall_run_preserves_fast_entry_speed",
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"test_wall_run_entry_keeps_some_upward_momentum",
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"test_dash_cooldown_is_per_machine",
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@@ -127,6 +128,20 @@ func test_do_jump_sets_velocity_and_counters() -> void:
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_expect(not sm.on_ground, "no longer grounded")
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func test_double_jump_emits_jet_event() -> void:
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var events := []
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sm.movement_event.connect(func(ev, data): events.append([ev, data]))
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sm.switch_to("air")
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sm.current_jump_count = 1
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sm.jump_cooldown_timer = 0.0
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sm.input_jump_just_pressed = true
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sm.states["air"].update(0.016)
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_expect(fake_player.velocity.y == params.double_jump_velocity,
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"double jump sets its own vertical impulse")
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_expect(events.any(func(item): return item[0] == "double_jump"),
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"double jump emits the replicated jet event")
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func test_wall_run_preserves_fast_entry_speed() -> void:
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# Enter a wall run at 20 m/s along the wall; speed must not drop to base.
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sm.wall_normal = Vector3.RIGHT
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