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@@ -18,7 +18,12 @@ func _ready() -> void:
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LevelEnvironment.add_to(self)
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LevelMaterials.apply_toon_recursive(self, 0.0)
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# The play volume. The arena is 3 x 5 sectors of 24 m, so 72 x 120; this is
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# generous around that and deep enough below it that falling off an edge
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# reads as out of bounds rather than as an endless drop.
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CombatArea.add_to(self, Vector3(120, 80, 170), Vector3(0, 28, 0))
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# Multiplayer Spawning
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var spawner = MultiplayerSpawner.new()
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spawner.name = "PlayerSpawner"
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