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@@ -29,6 +29,8 @@ func _ready() -> void:
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set_process_input(true)
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set_process(true)
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_build_model()
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AudioManager.configure_player(fire_sound, "shotgun_fire")
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AudioManager.configure_player(reload_sound, "shotgun_reload")
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func _build_model() -> void:
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if not model_root:
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