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@@ -19,16 +19,11 @@ func _start_homing_effects() -> void:
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# Audio
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flight_sound = AudioStreamPlayer3D.new()
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flight_sound.bus = "SFX"
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flight_sound.stream = load("res://assets/sounds/swarm_flight.wav")
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AudioManager.configure_player(flight_sound, "swarm_flight")
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flight_sound.autoplay = true
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if flight_sound.stream is AudioStreamWAV:
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flight_sound.stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
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flight_sound.stream.loop_end = flight_sound.stream.data.size() / 2 # mono 16-bit frames
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flight_sound.unit_size = 6.0
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flight_sound.max_db = 0.0
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flight_sound.max_distance = 45.0
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flight_sound.volume_db = -10.0
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flight_sound.add_to_group("acoustic_occluded") # muffles behind walls
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add_child(flight_sound)
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flight_sound.play()
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