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@@ -8,6 +8,8 @@ class_name PlayerSkin
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@export var skin_name: String = "Default"
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@export var description: String = ""
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@export var model_path: String = "" # Path to .glb file, empty = use procedural
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## Optional runtime armour/nozzle layer installed on the authored human rig.
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@export var mecha_theme: String = ""
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@export var color_tint: Color = Color(0.2, 0.4, 0.8) # For procedural model
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@export var is_unlocked: bool = true
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