This commit is contained in:
Nicholas Butzke
2026-08-09 01:31:44 -04:00
parent 922983429e
commit 9358746582
43 changed files with 4324 additions and 481 deletions
+3 -3
View File
@@ -11,7 +11,7 @@ extends SceneTree
##
## godot --path . -s res://debug/ui_capture.gd -- <output_dir>
##
## Writes shot_menu.png, shot_pause.png, shot_character.png and
## Writes shot_menu.png, shot_pause.png, shot_loadouts.png and
## shot_settings.png.
var _frames := 0
@@ -41,10 +41,10 @@ func _process(_delta: float) -> bool:
_open("_show_main_menu")
215:
_shot("pause")
_open("_show_character")
_open("_show_loadouts")
320:
# Long enough for the model to load and the springs to settle.
_shot("character")
_shot("loadouts")
_open("_show_settings")
340:
_shot("settings")