ani
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+3
-3
@@ -11,7 +11,7 @@ extends SceneTree
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##
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## godot --path . -s res://debug/ui_capture.gd -- <output_dir>
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##
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## Writes shot_menu.png, shot_pause.png, shot_character.png and
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## Writes shot_menu.png, shot_pause.png, shot_loadouts.png and
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## shot_settings.png.
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var _frames := 0
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@@ -41,10 +41,10 @@ func _process(_delta: float) -> bool:
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_open("_show_main_menu")
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215:
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_shot("pause")
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_open("_show_character")
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_open("_show_loadouts")
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320:
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# Long enough for the model to load and the springs to settle.
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_shot("character")
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_shot("loadouts")
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_open("_show_settings")
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340:
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_shot("settings")
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