ani
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@@ -153,6 +153,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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client_rep_config.add_property(":synced_is_crouching")
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client_rep_config.add_property(":synced_is_ads")
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client_rep_config.add_property(":synced_wall_side")
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client_rep_config.add_property(":synced_helmet_closed")
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client_rep_config.add_property(":synced_is_dancing")
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# Which of the five emotes, so other players see the one that was chosen.
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client_rep_config.add_property(":synced_dance_index")
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@@ -295,4 +296,4 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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# the three level runtimes. The visible symptom was two ammo panels on screen at
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# once, in two different styles, overlapping in the bottom-right corner.
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#
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# A level owns the level.
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# A level owns the level.
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@@ -86,6 +86,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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client_rep_config.add_property(":synced_is_crouching")
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client_rep_config.add_property(":synced_is_ads")
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client_rep_config.add_property(":synced_wall_side")
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client_rep_config.add_property(":synced_helmet_closed")
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client_rep_config.add_property(":synced_is_dancing")
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# Which of the five emotes, so other players see the one that was chosen.
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client_rep_config.add_property(":synced_dance_index")
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