fix: drop type hint on @onready _machine so runtime set_script path accepts MovementStateMachine
This commit is contained in:
@@ -27,7 +27,7 @@ func _unhandled_input(event: InputEvent) -> void:
|
||||
_machine.input_dir = input_v
|
||||
|
||||
|
||||
@onready var _machine: Node = get_node("MovementStateMachine")
|
||||
@onready var _machine = get_node("MovementStateMachine")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
|
||||
Reference in New Issue
Block a user