fix: drop type hint on @onready _machine so runtime set_script path accepts MovementStateMachine

This commit is contained in:
2026-06-03 00:34:24 -04:00
parent 872201aa85
commit 9bdbc69ddd
+1 -1
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@@ -27,7 +27,7 @@ func _unhandled_input(event: InputEvent) -> void:
_machine.input_dir = input_v _machine.input_dir = input_v
@onready var _machine: Node = get_node("MovementStateMachine") @onready var _machine = get_node("MovementStateMachine")
func _ready() -> void: func _ready() -> void: