feat: implement procedural arena generation system and support infrastructure
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[map]
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name="FPS Blockout"
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scene_path="res://scenes/maps/fps_blockout/fps_blockout.tscn"
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color1=Color(0.2, 0.2, 0.2, 1.0)
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color2=Color(0.4, 0.45, 0.5, 1.0)
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