fix: remove _update_skin() call

This commit is contained in:
2026-06-25 15:46:29 -04:00
parent f776fe59e7
commit 9da0bc3297
-5
View File
@@ -133,12 +133,7 @@ func load_model(path: String) -> void:
animation_player.play(anim_list[0]) animation_player.play(anim_list[0])
print("SkinnedPlayerModel: playing '%s'" % anim_list[0]) print("SkinnedPlayerModel: playing '%s'" % anim_list[0])
# Ensure fallback animations exist for states the movement system needs
_ensure_locomotion_animations(animation_player) _ensure_locomotion_animations(animation_player)
# Force initial skin update so the first rendered frame shows the
# correct animated pose instead of T-pose.
_update_skin()
else: else:
print("SkinnedPlayerModel: WARNING - no AnimationPlayer found") print("SkinnedPlayerModel: WARNING - no AnimationPlayer found")