fix: string repeat() instead of * operator in GDScript
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@@ -60,7 +60,7 @@ func load_model(path: String) -> void:
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print("SkinnedPlayerModel: WARNING - no AnimationPlayer found in scene tree")
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func _print_tree(node: Node, depth: int) -> void:
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var indent = " " * depth
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var indent = " ".repeat(depth)
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print("%s%s (%s)" % [indent, node.name, node.get_class()])
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for child in node.get_children():
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_print_tree(child, depth + 1)
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