adj: less obstructive damage numbers
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@@ -185,10 +185,10 @@ func spawn_damage_number(amount: float, hit_pos: Vector3) -> void:
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var label = load("res://ui/floating_damage_text.gd").new()
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label.text = str(round(amount))
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label.add_theme_font_size_override("font_size", 32)
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label.add_theme_font_size_override("font_size", 24)
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label.add_theme_color_override("font_color", Color(1.0, 0.6, 0.1))
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label.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.8))
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label.add_theme_constant_override("outline_size", 6)
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label.add_theme_constant_override("outline_size", 4)
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# Small random offset in 3D space so multiple pellets don't perfectly overlap
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var offset = Vector3(randf_range(-0.4, 0.4), randf_range(-0.4, 0.4), randf_range(-0.4, 0.4))
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