fix: use original rigged skeleton for animations, add 6 new animations
The twintails were moving as arms because the auto-rig script treated the combined mesh as one piece. Now using the original miku_rigged_final.glb skeleton (which has correct skin weights from the model creator) and adding 6 new animations (Idle, Walk, Run, Jump, Crouch, Death) on top of the existing skeleton. - tools/add_animations.py: adds animations to an existing rigged GLB - tools/rig_and_animate.py: updated to separate mesh into loose parts before rigging (for future use with other models) - miku_rigged_animated.glb: now 7 animations with correct skin weights
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