feat: implement modular state-based player movement system with chain mechanics

This commit is contained in:
DottsGit
2026-06-04 10:26:18 -04:00
parent cb04df1df3
commit a86ef53622
6 changed files with 2 additions and 11 deletions
-1
View File
@@ -61,7 +61,6 @@ func _ramp_static(pos: Vector3, size: Vector3, rot_deg: Vector3, color: Color, n
func _build_input_map() -> void:
var bindings := {
"jump": [KEY_SPACE],
"sprint": [KEY_SHIFT],
"crouch": [KEY_CTRL],
"dash": [KEY_SHIFT],
"fire": [MOUSE_BUTTON_LEFT],