feat: implement modular state-based player movement system with chain mechanics
This commit is contained in:
@@ -61,7 +61,6 @@ func _ramp_static(pos: Vector3, size: Vector3, rot_deg: Vector3, color: Color, n
|
||||
func _build_input_map() -> void:
|
||||
var bindings := {
|
||||
"jump": [KEY_SPACE],
|
||||
"sprint": [KEY_SHIFT],
|
||||
"crouch": [KEY_CTRL],
|
||||
"dash": [KEY_SHIFT],
|
||||
"fire": [MOUSE_BUTTON_LEFT],
|
||||
|
||||
Reference in New Issue
Block a user