feat: implement modular state-based player movement system with chain mechanics
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@@ -46,7 +46,6 @@ func _physics_process(_delta: float) -> void:
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# Poll input in _physics_process so it's synchronized with the state machine tick
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sm.input_jump_just_pressed = Input.is_action_just_pressed("jump")
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sm.input_jump_pressed = Input.is_action_pressed("jump")
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sm.input_sprint = Input.is_action_pressed("sprint")
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sm.input_crouch = Input.is_action_pressed("crouch")
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sm.input_dash = Input.is_action_just_pressed("dash")
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