feat: implement modular state-based player movement system with chain mechanics

This commit is contained in:
DottsGit
2026-06-04 10:26:18 -04:00
parent cb04df1df3
commit a86ef53622
6 changed files with 2 additions and 11 deletions
-1
View File
@@ -46,7 +46,6 @@ func _physics_process(_delta: float) -> void:
# Poll input in _physics_process so it's synchronized with the state machine tick
sm.input_jump_just_pressed = Input.is_action_just_pressed("jump")
sm.input_jump_pressed = Input.is_action_pressed("jump")
sm.input_sprint = Input.is_action_pressed("sprint")
sm.input_crouch = Input.is_action_pressed("crouch")
sm.input_dash = Input.is_action_just_pressed("dash")