feat: implement base player movement controller with health, audio, and UI systems

This commit is contained in:
DottsGit
2026-06-14 22:54:25 -04:00
parent 523fcc5226
commit abddc0c1cc
+1 -1
View File
@@ -1173,7 +1173,6 @@ func _spawn_grenade_local(pos: Vector3, vel: Vector3, owner_id: int) -> void:
var g_scene = load("res://weapons/grenade_projectile.gd") var g_scene = load("res://weapons/grenade_projectile.gd")
if not g_scene: return if not g_scene: return
var g = g_scene.new() var g = g_scene.new()
g.global_position = pos
g.velocity = vel g.velocity = vel
var p = null var p = null
@@ -1185,6 +1184,7 @@ func _spawn_grenade_local(pos: Vector3, vel: Vector3, owner_id: int) -> void:
p = root.get_node("Players/" + str(owner_id)) p = root.get_node("Players/" + str(owner_id))
g.owner_player = p g.owner_player = p
get_tree().current_scene.add_child(g) get_tree().current_scene.add_child(g)
g.global_position = pos
func _on_respawn_pressed() -> void: func _on_respawn_pressed() -> void:
if death_screen: if death_screen: