feat: adding basic multiplayer
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@@ -26,6 +26,7 @@ var default_bindings = {
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var current_bindings = {}
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var show_debug_ui: bool = false
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var username: String = "Player"
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var mouse_sensitivity: float = 0.002
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var ads_sensitivity: float = 0.001
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@@ -131,6 +132,7 @@ func _save_settings() -> void:
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var save_data = {
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"bindings": current_bindings,
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"show_debug_ui": show_debug_ui,
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"username": username,
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"mouse_sensitivity": mouse_sensitivity,
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"ads_sensitivity": ads_sensitivity,
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"display_mode": display_mode,
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@@ -165,12 +167,10 @@ func _load_settings() -> void:
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for action in loaded_bindings:
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if current_bindings.has(action):
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current_bindings[action] = loaded_bindings[action]
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if data.has("show_debug_ui"):
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show_debug_ui = data["show_debug_ui"]
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if data.has("mouse_sensitivity"):
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mouse_sensitivity = data["mouse_sensitivity"]
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if data.has("ads_sensitivity"):
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ads_sensitivity = data["ads_sensitivity"]
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if data.has("username"): username = data["username"]
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if data.has("show_debug_ui"): show_debug_ui = data["show_debug_ui"]
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if data.has("mouse_sensitivity"): mouse_sensitivity = data["mouse_sensitivity"]
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if data.has("ads_sensitivity"): ads_sensitivity = data["ads_sensitivity"]
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if data.has("display_mode"): display_mode = data["display_mode"]
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if data.has("resolution_index"): resolution_index = data["resolution_index"]
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if data.has("fps_cap"): fps_cap = data["fps_cap"]
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