clean up stale test_level files (project uses LevelRuntime now)
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@@ -1,5 +0,0 @@
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[map]
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name="Test Level"
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scene_path="res://scenes/maps/test_level/test_level.tscn"
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color1=Color(0.2, 0.2, 0.25, 1.0)
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color2=Color(0.3, 0.5, 0.6, 1.0)
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@@ -1,6 +0,0 @@
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[gd_scene format=3 uid="uid://c5k51gbegvxss"]
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[ext_resource type="Script" uid="uid://c7ltcn37gfd71" path="res://debug/test_level_builder.gd" id="1"]
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[node name="TestLevel" type="Node3D" unique_id=130984349]
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script = ExtResource("1")
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