clean up stale test_level files (project uses LevelRuntime now)

This commit is contained in:
2026-06-25 17:12:58 -04:00
parent 1121a2f0ee
commit b23a307201
4 changed files with 11 additions and 160 deletions
-5
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@@ -1,5 +0,0 @@
[map]
name="Test Level"
scene_path="res://scenes/maps/test_level/test_level.tscn"
color1=Color(0.2, 0.2, 0.25, 1.0)
color2=Color(0.3, 0.5, 0.6, 1.0)
-6
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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://c5k51gbegvxss"]
[ext_resource type="Script" uid="uid://c7ltcn37gfd71" path="res://debug/test_level_builder.gd" id="1"]
[node name="TestLevel" type="Node3D" unique_id=130984349]
script = ExtResource("1")