fix: re-export GLB with dense per-frame keyframes to prevent animation stripping
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@@ -39,7 +39,7 @@ func _register_default_skins() -> void:
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var miku_skin = PlayerSkin.new()
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miku_skin.skin_name = "Miku"
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miku_skin.description = "Hatsune Miku — Virtual Idol"
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miku_skin.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
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miku_skin.model_path = "res://assets/characters/skins/miku_proper_anim.glb"
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miku_skin.color_tint = Color(0.0, 0.75, 0.75)
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miku_skin.is_unlocked = true
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skins["miku"] = miku_skin
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