fix: re-export GLB with dense per-frame keyframes to prevent animation stripping

This commit is contained in:
2026-06-25 16:50:51 -04:00
parent 8415ceb926
commit b2e2ce2856
6 changed files with 229 additions and 898 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ func _register_default_skins() -> void:
var miku_skin = PlayerSkin.new()
miku_skin.skin_name = "Miku"
miku_skin.description = "Hatsune Miku — Virtual Idol"
miku_skin.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
miku_skin.model_path = "res://assets/characters/skins/miku_proper_anim.glb"
miku_skin.color_tint = Color(0.0, 0.75, 0.75)
miku_skin.is_unlocked = true
skins["miku"] = miku_skin