fix: re-export GLB with dense per-frame keyframes to prevent animation stripping
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@@ -147,7 +147,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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# Local player: use skinned Miku model with animations
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var skinned = load("res://characters/skinned_player_model.gd").new()
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skinned.name = "SkinnedModel"
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skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
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skinned.model_path = "res://assets/characters/skins/miku_proper_anim.glb"
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skinned.scale_factor = 1.25
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skinned.position_y_offset = -0.2
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skinned.position = Vector3(0, 0.0, 0)
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