fix: re-export GLB with dense per-frame keyframes to prevent animation stripping

This commit is contained in:
2026-06-25 16:50:51 -04:00
parent 8415ceb926
commit b2e2ce2856
6 changed files with 229 additions and 898 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
# Local player: use skinned Miku model with animations
var skinned = load("res://characters/skinned_player_model.gd").new()
skinned.name = "SkinnedModel"
skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
skinned.model_path = "res://assets/characters/skins/miku_proper_anim.glb"
skinned.scale_factor = 1.25
skinned.position_y_offset = -0.2
skinned.position = Vector3(0, 0.0, 0)