debug: add logging to _process and _apply_procedural_animation
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@@ -461,6 +461,7 @@ func _warn_missing(anim_name: String) -> void:
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if not skeleton:
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if not skeleton:
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print("SkinnedPlayerModel: _process - no skeleton!")
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return
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return
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# Get movement state from parent PlayerMovementController
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# Get movement state from parent PlayerMovementController
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@@ -536,6 +537,7 @@ func _process(delta: float) -> void:
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_anim_time = min(_anim_time, length)
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_anim_time = min(_anim_time, length)
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# Apply procedural animation to skeleton
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# Apply procedural animation to skeleton
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_apply_procedural_animation(data, _anim_time)
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_apply_procedural_animation(data, _anim_time)
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print("SkinnedPlayerModel: applied '%s' t=%.2f" % [_current_anim_name, _anim_time])
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else:
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else:
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# For non-procedural anims (Death, Crouch from GLB), use AP
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# For non-procedural anims (Death, Crouch from GLB), use AP
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if animation_player:
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if animation_player:
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