leg jump swap ani fix
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@@ -63,6 +63,7 @@ func update(delta: float) -> void:
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player.velocity = vel
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machine.jump_cooldown_timer = params.jump_cooldown
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machine.register_chain_mechanic("grapple_jump")
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machine.movement_event.emit("jump", {"kind": "grapple_jump"})
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machine.switch_to("air")
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if player.jump_player:
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player.jump_player.play()
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