feat: implement projectile system and add nail gun, plasma gun, and DMR weapons
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@@ -110,3 +110,9 @@ func _input(event: InputEvent) -> void:
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func _start_reload() -> void:
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super._start_reload()
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is_ads = false # Drop out of ADS on reload
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func unequip() -> void:
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is_ads = false
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if camera:
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camera.fov = default_fov
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position = Vector3(0.3, -0.3, -0.7)
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