feat: add dust2 level builder, player movement controller, and UI menu components

This commit is contained in:
DottsGit
2026-06-06 15:17:54 -04:00
parent 31336fe870
commit cd034d1aea
5 changed files with 130 additions and 64 deletions
+17 -14
View File
@@ -93,17 +93,16 @@ func _resume() -> void:
func _respawn() -> void:
_resume() # Unpause
# Find local player
# Find local player using their unique multiplayer ID
var local_player: Node3D = null
var pid = multiplayer.get_unique_id()
if get_tree().current_scene.has_node("Players"):
for p in get_tree().current_scene.get_node("Players").get_children():
if p.has_method("is_multiplayer_authority") and p.is_multiplayer_authority():
local_player = p
break
if not local_player:
local_player = get_tree().current_scene.get_node_or_null("Player")
if get_tree().current_scene:
local_player = get_tree().current_scene.get_node_or_null(str(pid))
if not local_player:
var spawner = get_tree().current_scene.get_node_or_null("PlayerSpawner")
if spawner:
local_player = spawner.get_node_or_null(str(pid))
if local_player and local_player.has_method("take_damage"):
local_player.take_damage(9999, Vector3.ZERO)
@@ -271,10 +270,12 @@ func _build_ui() -> void:
user_save.pressed.connect(func():
SettingsManager.username = user_input.text
SettingsManager._save_settings()
if NetworkManager.multiplayer.has_multiplayer_peer() and not NetworkManager.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
NetworkManager.update_username.rpc_id(1, user_input.text)
else:
NetworkManager.update_username(user_input.text)
var nm = get_node_or_null("/root/NetworkManager")
if nm:
if nm.multiplayer.has_multiplayer_peer() and not nm.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
nm.update_username.rpc_id(1, user_input.text)
else:
nm.update_username(user_input.text)
)
user_hbox.add_child(user_save)
@@ -684,7 +685,9 @@ func _show_return_dialog() -> void:
func _return_to_main_menu() -> void:
_resume() # Reset pause state and cursor mode
NetworkManager.disconnect_game()
var nm = get_node_or_null("/root/NetworkManager")
if nm:
nm.disconnect_game()
get_tree().change_scene_to_file("res://ui/main_menu/main_menu.tscn")
func _show_main_menu() -> void: