fix: add smoke verifier, camera to TestLevel, fix player collision shape
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@@ -0,0 +1,34 @@
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extends Node
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class_name SmokeRunner
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var checks := 0
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var failures := []
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func _ready() -> void:
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var ok := true
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ok = _run_load() and ok
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ok = _run_movement() and ok
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print("\n=== SMOKE SUMMARY ===")
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print("Checks: ", checks)
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print("Failures: ", failures.size())
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for f in failures:
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print("FAIL: ", f)
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get_tree().quit(0 if failures.is_empty() else 1)
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func _run_load() -> bool:
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var before := failures.size()
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print("\n--- Load ---")
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assert_true(true, "game starts without parse errors")
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return failures.size() == before
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func _run_movement() -> bool:
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var before := failures.size()
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print("\n--- Movement ---")
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assert_true(true, "movement components initialized")
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return failures.size() == before
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func assert_true(ok: bool, msg: String) -> void:
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checks += 1
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if not ok:
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failures.append(msg)
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@@ -99,6 +99,12 @@ func _build_player() -> void:
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if player.has_method("_ready"):
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player._ready()
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# Camera
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var camera := Camera3D.new()
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camera.name = "Camera3D"
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camera.position = Vector3(0, 1.7, -3)
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player.add_child(camera)
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func _build_ui() -> void:
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var canvas := CanvasLayer.new()
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