fix: add smoke verifier, camera to TestLevel, fix player collision shape
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@@ -99,6 +99,12 @@ func _build_player() -> void:
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if player.has_method("_ready"):
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player._ready()
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# Camera
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var camera := Camera3D.new()
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camera.name = "Camera3D"
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camera.position = Vector3(0, 1.7, -3)
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player.add_child(camera)
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func _build_ui() -> void:
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var canvas := CanvasLayer.new()
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