feat: added moving killable dummy
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@@ -227,6 +227,13 @@ func _build_target_dummy() -> void:
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killable.position = Vector3(5, 0, -10)
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add_child(killable)
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var walking = load("res://entities/walking_dummy.gd").new()
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walking.name = "WalkingDummy"
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walking.position = Vector3(15, 0, -10)
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walking.point_a = Vector3(15, 0, -10)
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walking.point_b = Vector3(15, 0, 10)
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add_child(walking)
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# ── Lighting ──────────────────────────────────────────────────────────────────
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func _build_lighting() -> void:
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