fix(scene): replace BoxShape3D.new() with SubResource blocks in test_level

SubResource UIDs: box_floor, box_wall_north, box_wall_east, box_wall_west
Removes parse error at line 9
This commit is contained in:
2026-06-02 23:36:59 -04:00
parent 9d043c02e0
commit d6ca58932e
+17 -6
View File
@@ -1,4 +1,4 @@
[gd_scene format=3]
[gd_scene load_steps=2 format=3]
[node name="TestLevel" type="Node3D"]
@@ -6,32 +6,31 @@
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticFloor"]
shape = BoxShape3D.new()
shape = SubResource("uid://box_floor")
[node name="WallN" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -15)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallN"]
shape = BoxShape3D.new()
shape = SubResource("uid://box_wall_north")
[node name="WallE" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 3, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallE"]
shape = BoxShape3D.new()
shape = SubResource("uid://box_wall_east")
[node name="WallW" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 3, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallW"]
shape = BoxShape3D.new()
shape = SubResource("uid://box_wall_west")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.92388, -0.25, 0.288675, 0, 0.866025, 0.5, -0.382683, -0.433013, 0.75, 0, 8, 0)
light_color = Color(1, 0.95, 0.85, 1)
light_energy = 1.0
shadow_enabled = true
sky_mode = 1
[node name="PlayerSpawn" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 8)
@@ -56,3 +55,15 @@ text = "WASD Move | Sprint=Shift | Slide=Ctrl+S | Double-Jump=Space twice | Dash
current = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
fov = 90.0
[sub_resource type="BoxShape3D" id="box_floor"]
size = Vector3(30, 0.4, 30)
[sub_resource type="BoxShape3D" id="box_wall_north"]
size = Vector3(30, 6, 0.4)
[sub_resource type="BoxShape3D" id="box_wall_east"]
size = Vector3(30, 6, 0.4)
[sub_resource type="BoxShape3D" id="box_wall_west"]
size = Vector3(30, 6, 0.4)