feat: added audio settings

This commit is contained in:
DottsGit
2026-06-06 01:26:51 -04:00
parent 46cee744d1
commit d784045214
16 changed files with 187 additions and 5 deletions
+56 -1
View File
@@ -32,6 +32,12 @@ var resolution_index: int = 2 # Default to 1920x1080
var fps_cap: int = 0
var show_fps: bool = false
# Audio Settings
var vol_master: float = 100.0
var vol_sfx: float = 100.0
var vol_music: float = 100.0
var vol_wind: float = 100.0
var resolutions = [
Vector2i(640, 480), # 480p
Vector2i(1280, 720), # 720p
@@ -54,6 +60,31 @@ func _ready() -> void:
# Apply Video Settings
apply_video_settings()
# Setup & Apply Audio Settings
_setup_audio_buses()
apply_audio_settings()
func _setup_audio_buses() -> void:
if AudioServer.bus_count < 4:
# Assuming bus 0 is Master
if AudioServer.get_bus_name(0) != "Master":
AudioServer.set_bus_name(0, "Master")
# SFX
if AudioServer.bus_count <= 1:
AudioServer.add_bus(1)
AudioServer.set_bus_name(1, "SFX")
# Music
if AudioServer.bus_count <= 2:
AudioServer.add_bus(2)
AudioServer.set_bus_name(2, "Music")
# Wind
if AudioServer.bus_count <= 3:
AudioServer.add_bus(3)
AudioServer.set_bus_name(3, "Wind")
func _apply_all_bindings() -> void:
for action in current_bindings:
@@ -101,7 +132,11 @@ func _save_settings() -> void:
"display_mode": display_mode,
"resolution_index": resolution_index,
"fps_cap": fps_cap,
"show_fps": show_fps
"show_fps": show_fps,
"vol_master": vol_master,
"vol_sfx": vol_sfx,
"vol_music": vol_music,
"vol_wind": vol_wind
}
var json_string = JSON.stringify(save_data)
var file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
@@ -134,6 +169,26 @@ func _load_settings() -> void:
if data.has("resolution_index"): resolution_index = data["resolution_index"]
if data.has("fps_cap"): fps_cap = data["fps_cap"]
if data.has("show_fps"): show_fps = data["show_fps"]
if data.has("vol_master"): vol_master = data["vol_master"]
if data.has("vol_sfx"): vol_sfx = data["vol_sfx"]
if data.has("vol_music"): vol_music = data["vol_music"]
if data.has("vol_wind"): vol_wind = data["vol_wind"]
func apply_audio_settings() -> void:
_set_bus_volume("Master", vol_master)
_set_bus_volume("SFX", vol_sfx)
_set_bus_volume("Music", vol_music)
_set_bus_volume("Wind", vol_wind)
func _set_bus_volume(bus_name: String, vol_100: float) -> void:
var bus_idx = AudioServer.get_bus_index(bus_name)
if bus_idx >= 0:
var linear = clampf(vol_100 / 100.0, 0.0001, 1.0)
if vol_100 <= 0.1:
AudioServer.set_bus_mute(bus_idx, true)
else:
AudioServer.set_bus_mute(bus_idx, false)
AudioServer.set_bus_volume_db(bus_idx, linear_to_db(linear))
func apply_video_settings() -> void:
if display_mode == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: