feat: added audio settings
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@@ -62,11 +62,13 @@ func _build_model() -> void:
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# Audio
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fire_sound = AudioStreamPlayer3D.new()
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fire_sound.bus = "SFX"
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fire_sound.stream = load("res://assets/sounds/awp_fire.wav")
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fire_sound.volume_db = 0.0
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model_root.add_child(fire_sound)
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reload_sound = AudioStreamPlayer3D.new()
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reload_sound.bus = "SFX"
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reload_sound.stream = load("res://assets/sounds/shotgun_reload.wav") # Reusing for now
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model_root.add_child(reload_sound)
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