feat: added audio settings
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@@ -59,6 +59,7 @@ func destroy() -> void:
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func _setup_effects() -> void:
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# Audio
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flight_sound = AudioStreamPlayer3D.new()
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flight_sound.bus = "SFX"
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flight_sound.stream = load("res://assets/sounds/rocket_flight.wav")
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flight_sound.autoplay = true
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if flight_sound.stream is AudioStreamWAV:
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