feat: added audio settings
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@@ -19,6 +19,7 @@ func _start_homing_effects() -> void:
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# Audio
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flight_sound = AudioStreamPlayer3D.new()
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flight_sound.bus = "SFX"
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flight_sound.stream = load("res://assets/sounds/swarm_flight.wav")
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flight_sound.autoplay = true
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if flight_sound.stream is AudioStreamWAV:
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