feat: implement weapon framework, hitscan logic, and player movement controller with state management
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@@ -82,7 +82,7 @@ func _build_environment() -> void:
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environment.sky = sky
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environment.ambient_light_source = Environment.AMBIENT_SOURCE_SKY
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environment.ambient_light_energy = 0.4
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environment.tonemap_mode = 2 # Filmic
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environment.tonemap_mode = Environment.TONE_MAPPER_FILMIC
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environment.glow_enabled = true
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environment.glow_intensity = 0.3
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environment.glow_bloom = 0.1
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