feat: implement weapon framework, hitscan logic, and player movement controller with state management

This commit is contained in:
DottsGit
2026-06-05 00:25:41 -04:00
parent ea96b41287
commit da16a3a757
11 changed files with 104 additions and 7 deletions
+2 -2
View File
@@ -121,6 +121,6 @@ func _shoot_projectile() -> void:
_spawn_custom_projectile(origin, fire_dir)
func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
# Overridden by specific weapons to instance their unique visual projectile
func _spawn_custom_projectile(_origin: Vector3, _fire_dir: Vector3) -> void:
# Virtual method for custom projectiles (e.g., bouncing, homing)
pass