feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
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@@ -47,12 +47,12 @@ class_name MovementParams
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@export var wall_angle_threshold: float = 70.0
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@export var wall_detect_distance: float = 0.7
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@export var wall_ray_up_height: float = 0.6
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@export var wall_ray_down_height: float = -0.3
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@export var wall_ray_down_height: float = 0.0
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# ── Wall Climb ────────────────────────────────────────────────────────────────
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@export var wall_climb_speed: float = 6.0
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@export var wall_climb_duration: float = 3.0
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@export var wall_climb_max_angle: float = 55.0
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@export var wall_climb_max_angle: float = 75.0
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@export var wall_climb_vault_forward: float = 16.0
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@export var wall_climb_vault_up: float = 14.0
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@export var wall_climb_vault_height_check: float = 1.0
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