fix: correct axis direction, air accel, and jump/dash input handling

This commit is contained in:
2026-06-03 17:35:28 -04:00
parent 365264e819
commit dc2cb8ca26
4 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ func _build_input_map() -> void:
"jump": [KEY_SPACE],
"sprint": [KEY_SHIFT],
"crouch": [KEY_CTRL],
"dash": [KEY_SHIFT],
"dash": [KEY_LEFT_SHIFT],
"fire": [MOUSE_BUTTON_RIGHT, KEY_F],
"fire_alt": [MOUSE_BUTTON_LEFT],
"reload": [KEY_R],
@@ -94,7 +94,7 @@ func _build_lighting() -> void:
func _build_player() -> void:
var player := CharacterBody3D.new()
player.name = "Player"
player.position = Vector3(0, 1.4, 8)
player.position = Vector3(0, 1.7, 8)
add_child(player)
var shape := CollisionShape3D.new()
shape.shape = CapsuleShape3D.new()