feat: implement pause menu with loadout, settings, and input rebinding support
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+8
-4
@@ -271,14 +271,16 @@ func _build_ui() -> void:
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var user_save = Button.new()
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user_save.text = "Save"
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user_save.pressed.connect(func():
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SettingsManager.username = user_input.text
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var final_name = user_input.text.strip_edges()
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user_input.text = final_name
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SettingsManager.username = final_name
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SettingsManager._save_settings()
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var nm = get_node_or_null("/root/NetworkManager")
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if nm:
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if nm.multiplayer.has_multiplayer_peer() and not nm.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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nm.update_username.rpc_id(1, user_input.text)
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nm.update_username.rpc_id(1, final_name)
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else:
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nm.update_username(user_input.text)
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nm.update_username(final_name)
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)
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user_hbox.add_child(user_save)
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@@ -920,7 +922,9 @@ func _populate_options(opt: OptionButton, category: String, current_id: String)
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func _save_current_loadout() -> void:
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if editing_index >= 0 and editing_index < LoadoutManager.loadouts.size():
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var l = LoadoutManager.loadouts[editing_index]
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l["name"] = name_edit.text
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if name_edit.text.strip_edges() != "":
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l["name"] = name_edit.text.strip_edges()
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name_edit.text = l["name"]
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l["primary_1"] = primary1_opt.get_item_metadata(primary1_opt.get_selected_id())
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l["primary_2"] = primary2_opt.get_item_metadata(primary2_opt.get_selected_id())
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l["special"] = special_opt.get_item_metadata(special_opt.get_selected_id())
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