feat: pause menu is just now menu and does not pause
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@@ -149,6 +149,6 @@ func apply_video_settings() -> void:
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var screen_size = DisplayServer.screen_get_size(screen)
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var window_size = DisplayServer.window_get_size()
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# Simple centering heuristic
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DisplayServer.window_set_position((screen_size - window_size) / 2)
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DisplayServer.window_set_position(Vector2i((screen_size - window_size) / 2.0))
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Engine.max_fps = fps_cap
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+1
-3
@@ -66,13 +66,11 @@ func _input(event: InputEvent) -> void:
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func _pause() -> void:
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visible = true
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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_show_main_menu()
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func _resume() -> void:
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visible = false
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get_tree().paused = false
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _respawn() -> void:
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@@ -95,7 +93,7 @@ func _build_ui() -> void:
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main_center.add_child(main_vbox)
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var title = Label.new()
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title.text = "PAUSED"
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title.text = "MENU"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 48)
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main_vbox.add_child(title)
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