fix: textured Miku model + ragdoll color
- Re-exported Miku with properly mapped textures (9.8MB GLB) - Texture files saved alongside GLB for Godot import - Fixed Blender 5.0 API: 'Base Color' (not 'BaseColor'), major_segments (not segments) - Ragdoll now uses Miku teal color (0.0, 0.75, 0.75) - Player 1 uses SkinnedPlayerModel (no procedural generation) - Other players still use procedural HumanoidModel
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