fix: textured Miku model + ragdoll color

- Re-exported Miku with properly mapped textures (9.8MB GLB)
- Texture files saved alongside GLB for Godot import
- Fixed Blender 5.0 API: 'Base Color' (not 'BaseColor'), major_segments (not segments)
- Ragdoll now uses Miku teal color (0.0, 0.75, 0.75)
- Player 1 uses SkinnedPlayerModel (no procedural generation)
- Other players still use procedural HumanoidModel
This commit is contained in:
2026-06-22 19:46:22 -04:00
parent e1d2d140cb
commit e84a9d641a
9 changed files with 1 additions and 1 deletions
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Width:  |  Height:  |  Size: 1.4 MiB