feat: adding tracers to hitscan weapons

This commit is contained in:
DottsGit
2026-06-04 23:33:36 -04:00
parent dcd0df2b2c
commit ea96b41287
4 changed files with 89 additions and 0 deletions
+22
View File
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extends Node3D
class_name HitscanTracer
var speed: float = 300.0 # Extremely fast
var target_position: Vector3
var distance_traveled: float = 0.0
var max_distance: float = 0.0
func _ready() -> void:
max_distance = global_position.distance_to(target_position)
if max_distance < 0.1:
queue_free()
func _physics_process(delta: float) -> void:
var move_dist = speed * delta
distance_traveled += move_dist
if distance_traveled >= max_distance:
# Reached target
queue_free()
else:
global_position += -global_transform.basis.z * move_dist