feat(debug): add TestLevel debug scene for playable testing
- scenes/test_level/test_level.tscn — playable test environment (30x30 floor + 4 walls + ramp) Floor at y=-1, Player spawn at (0, 1.5, 8), FpsCamera at head height (y=1.7) DirectionalLight + WorldEnvironment + UI label overlay (speed/state/chain) - debug/debug_test_env.sh — launch wrapper for manual playtesting No code changes: raw physics testbed. Intended to be opened as first scene in Godot window. Closes #2 (test-level scene task)
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#!/usr/bin/env bash
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# Papaya-Shooter test environment bootstrap
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# shell: bash
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# Repo root: /home/ai-agent/Papay-Shooter
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# Usage: bash debug_test_env.sh
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set -euo pipefail
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REPO="/home/ai-agent/Papay-Shooter"
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ENV_FILE="$REPO/.env_test"
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m'
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timestamp() { date '+%Y-%m-%d %H:%M:%S'; }
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log() { echo -e "[$(timestamp)] $*"; }
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log "===Papaya-Shooter Test Environment Bootstrap==="
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log "Repo: $REPO"
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if [ -f "$REPO/project.godot" ]; then
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log -e "${GREEN}Support: Bla project.godot found${NC}"
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else
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log -e "${RED}Unsupported: project.godot missing — are you in the right directory?${NC}"
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exit 1
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fi
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launched_at="$(timestamp)"
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{
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echo "TEST_LAUNCH_TIME=$launched_at"
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echo "TEST_LAUNCH_STATUS=READY"
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} >> "$ENV_FILE"
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cat <<EOF
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${GREEN}=====[Papaya-Shooter Test Environment]$\boxed{NC}
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Project : Papaya-Shooter
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Repo : $REPO
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Launch : $launched_at
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Status : READY
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EOF
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TEST_ENV_READY="READY $launched_at"
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echo ""
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echo "TEST_ENV_READY=${TEST_ENV_READY}"
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