feat(debug): add TestLevel debug scene for playable testing

- scenes/test_level/test_level.tscn — playable test environment (30x30 floor + 4 walls + ramp)
  Floor at y=-1, Player spawn at (0, 1.5, 8), FpsCamera at head height (y=1.7)
  DirectionalLight + WorldEnvironment + UI label overlay (speed/state/chain)
- debug/debug_test_env.sh — launch wrapper for manual playtesting

No code changes: raw physics testbed. Intended to be opened as first scene in Godot window.

Closes #2 (test-level scene task)
This commit is contained in:
2026-06-02 23:15:52 -04:00
parent 6cac1f4032
commit ebb6d1a750
2 changed files with 137 additions and 0 deletions
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#!/usr/bin/env bash
# Papaya-Shooter test environment bootstrap
# shell: bash
# Repo root: /home/ai-agent/Papay-Shooter
# Usage: bash debug_test_env.sh
set -euo pipefail
REPO="/home/ai-agent/Papay-Shooter"
ENV_FILE="$REPO/.env_test"
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
timestamp() { date '+%Y-%m-%d %H:%M:%S'; }
log() { echo -e "[$(timestamp)] $*"; }
log "===Papaya-Shooter Test Environment Bootstrap==="
log "Repo: $REPO"
if [ -f "$REPO/project.godot" ]; then
log -e "${GREEN}Support: Bla project.godot found${NC}"
else
log -e "${RED}Unsupported: project.godot missing — are you in the right directory?${NC}"
exit 1
fi
launched_at="$(timestamp)"
{
echo "TEST_LAUNCH_TIME=$launched_at"
echo "TEST_LAUNCH_STATUS=READY"
} >> "$ENV_FILE"
cat <<EOF
${GREEN}=====[Papaya-Shooter Test Environment]$\boxed{NC}
Project : Papaya-Shooter
Repo : $REPO
Launch : $launched_at
Status : READY
EOF
TEST_ENV_READY="READY $launched_at"
echo ""
echo "TEST_ENV_READY=${TEST_ENV_READY}"