feat(debug): add TestLevel debug scene for playable testing
- scenes/test_level/test_level.tscn — playable test environment (30x30 floor + 4 walls + ramp) Floor at y=-1, Player spawn at (0, 1.5, 8), FpsCamera at head height (y=1.7) DirectionalLight + WorldEnvironment + UI label overlay (speed/state/chain) - debug/debug_test_env.sh — launch wrapper for manual playtesting No code changes: raw physics testbed. Intended to be opened as first scene in Godot window. Closes #2 (test-level scene task)
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@@ -0,0 +1,90 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://debug/test_level_debug.gd" id="1"]
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[node name="TestLevel" type="Node3D"]
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[node name="DebugRunner" type="Node" parent="."]
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script = ExtResource("1")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.92388, -0.25, 0.288675, 0, 0.866025, 0.5, -0.382683, -0.433013, 0.75, 0, 8, 0)
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light_color = Color(1, 0.95, 0.85, 1)
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light_energy = 1.0
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shadow_enabled = true
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[node name="StaticFloor" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticFloor"]
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shape = SubResource("FloorBox")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticFloor"]
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mesh = BoxMesh.new()
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surface_material_override/0 = StandardMaterial3D.new()
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[node name="WallNorth" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -15)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallNorth"]
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shape = BoxShape3D.new()
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallNorth"]
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mesh = BoxMesh.new()
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surface_material_override/0 = StandardMaterial3D.new()
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[node name="WallEast" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 3, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallEast"]
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shape = BoxShape3D.new()
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallEast"]
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mesh = BoxMesh.new()
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surface_material_override/0 = StandardMaterial3D.new()
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[node name="WallWest" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 3, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallWest"]
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shape = BoxShape3D.new()
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallWest"]
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mesh = BoxMesh.new()
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surface_material_override/0 = StandardMaterial3D.new()
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[node name="Ramp" type="StaticBody3D" parent="."]
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transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, -8, -0.4, -2)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ramp"]
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shape = BoxShape3D.new()
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ramp"]
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mesh = BoxMesh.new()
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surface_material_override/0 = StandardMaterial3D.new()
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[node name="PlayerSpawn" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 8)
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="SpeedLabel" type="Label" parent="UI"]
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 360.0
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offset_bottom = 48.0
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text = "Speed: 0.0 | State: --- | Chain: 0 (+0%)"
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[node name="HelpLabel" type="Label" parent="UI"]
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offset_left = 16.0
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offset_top = 52.0
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offset_right = 580.0
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offset_bottom = 108.0
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text = "WASD Move | Sprint=Shift | Slide=Ctrl+S | Double-Jump=Space twice | Dash=L-Shift | Wall-Jump=Jump at a wall"
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[node name="FpsCamera" type="Camera3D" parent="."]
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current = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
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fov = 90.0
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