feat: implement persistent settings manager, add character movement controller, and create FPS map blockout scene
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@@ -22,6 +22,7 @@ var default_bindings = {
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"weapon_2": {"type": "key", "code": KEY_2},
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"weapon_3": {"type": "key", "code": KEY_3},
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"weapon_4": {"type": "key", "code": KEY_4},
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"toggle_flashlight": {"type": "key", "code": KEY_T},
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}
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var current_bindings = {}
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