feat: implement persistent settings manager, add character movement controller, and create FPS map blockout scene

This commit is contained in:
DottsGit
2026-06-09 20:10:12 -04:00
parent 0fcb5b43a4
commit ed973c3b3b
3 changed files with 35 additions and 1 deletions
+19 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://c0ab260fc1da"]
[gd_scene load_steps=12 format=3 uid="uid://1feccd321600"]
[ext_resource type="Script" path="res://scenes/maps/level_runtime.gd" id="1_rt"]
@@ -292,6 +292,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 3.5, -45)
size = Vector3(4, 4, 10)
material = SubResource("StandardMaterial3D_blue")
[node name="TunnelExitW" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -35, 2.5, -35)
size = Vector3(10, 5, 20)
material = SubResource("StandardMaterial3D_grey")
operation = 2
[node name="TunnelExitE" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 2.5, -35)
size = Vector3(10, 5, 20)
material = SubResource("StandardMaterial3D_grey")
operation = 2
[node name="TunnelExitCenter" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -35)
size = Vector3(10, 5, 20)
material = SubResource("StandardMaterial3D_grey")
operation = 2
[node name="RampNW" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.9366721892483976, 0.35020738125946743, 0, -0.35020738125946743, 0.9366721892483976, -30, 3, -20)
size = Vector3(10, 16, 1)