feat: implement persistent settings manager, add character movement controller, and create FPS map blockout scene
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://c0ab260fc1da"]
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[gd_scene load_steps=12 format=3 uid="uid://1feccd321600"]
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[ext_resource type="Script" path="res://scenes/maps/level_runtime.gd" id="1_rt"]
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@@ -292,6 +292,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 3.5, -45)
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size = Vector3(4, 4, 10)
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material = SubResource("StandardMaterial3D_blue")
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[node name="TunnelExitW" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -35, 2.5, -35)
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size = Vector3(10, 5, 20)
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material = SubResource("StandardMaterial3D_grey")
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operation = 2
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[node name="TunnelExitE" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 35, 2.5, -35)
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size = Vector3(10, 5, 20)
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material = SubResource("StandardMaterial3D_grey")
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operation = 2
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[node name="TunnelExitCenter" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -35)
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size = Vector3(10, 5, 20)
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material = SubResource("StandardMaterial3D_grey")
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operation = 2
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[node name="RampNW" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.9366721892483976, 0.35020738125946743, 0, -0.35020738125946743, 0.9366721892483976, -30, 3, -20)
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size = Vector3(10, 16, 1)
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