adj: adjusted the awp and swarm rocket damage
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+2
-2
@@ -11,8 +11,8 @@ func _init() -> void:
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fire_rate = 1.5 # Slow
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fire_rate = 1.5 # Slow
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max_ammo = 3
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max_ammo = 3
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reload_time = 3.0
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reload_time = 3.0
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base_damage = 150.0 # 1 hit kill
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base_damage = 200.0 # 1 hit kill
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min_damage = 130.0 # Long falloff still kills
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min_damage = 130.0 # Long falloff
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falloff_start = 100.0
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falloff_start = 100.0
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max_range = 300.0
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max_range = 300.0
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automatic = false
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automatic = false
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@@ -10,7 +10,7 @@ func _init() -> void:
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fire_rate = 1.0 # 1 click fires all 8
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fire_rate = 1.0 # 1 click fires all 8
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max_ammo = 4 # 4 swarms
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max_ammo = 4 # 4 swarms
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reload_time = 3.0
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reload_time = 3.0
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base_damage = 20.0 # Per mini rocket
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base_damage = 35.0 # Per mini rocket
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min_damage = 20.0
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min_damage = 20.0
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falloff_start = 0.0
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falloff_start = 0.0
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max_range = 300.0
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max_range = 300.0
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