debug: add logging for parent/SM null checks

This commit is contained in:
2026-06-25 11:38:48 -04:00
parent b525db7c53
commit f085fdf7b7
+2
View File
@@ -467,9 +467,11 @@ func _process(delta: float) -> void:
# Get movement state from parent PlayerMovementController # Get movement state from parent PlayerMovementController
var parent = get_parent() var parent = get_parent()
if not parent: if not parent:
print("SkinnedPlayerModel: _process - no parent!")
return return
var sm = parent.get_node_or_null("MovementStateMachine") var sm = parent.get_node_or_null("MovementStateMachine")
if not sm: if not sm:
print("SkinnedPlayerModel: _process - no MovementStateMachine!")
return return
var state = sm.current_state var state = sm.current_state